Air for my Desire
Now I’m proud. Setting up everything was quite a pain, and I still do not grasp the whole process. Nevertheless, the first interactive app, written in AS3, using Flash Builder, works fullscreen on my HTC Desire! The secret plan is to make an eye-and-ear-catching app that my 7-months baby girl could not turn off by random hand events… For now, the code was that simple:
package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TouchEvent;
import mx.events.ResizeEvent;
public class Android extends Sprite
{
private var lx:Number;
private var ly:Number;
private var bg:Sprite;
public function Android()
{
bg = new Sprite;
addChild(bg);
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.stage.align = StageAlign.TOP_LEFT;
addEventListener(Event.RESIZE, handleStageResize);
bg.addEventListener(MouseEvent.CLICK, handleClick);
bg.addEventListener(TouchEvent.TOUCH_TAP, handleTap);
lx = this.stage.stageWidth * 0.5;
ly = this.stage.stageHeight * 0.5;
layout();
}
private function handleStageResize(e:Event):void
{
layout();
}
private function layout():void
{
var g:Graphics = bg.graphics;
g.clear();
g.beginFill(0x003333,1);
g.drawRect(0,0,stage.stageWidth, stage.stageHeight);
g.endFill();
g.beginFill(0xff0000,1);
g.drawRect(lx - 50, ly - 50, 100,100);
g.endFill();
g.beginFill(0xffff00,1);
g.drawRect(Math.random() * stage.stageWidth, Math.random() * stage.stageHeight, 5,5);
g.endFill();
}
private function handleClick(e:MouseEvent):void
{
trace('asdasd');
lx = e.localX;
ly = e.localY;
layout();
}
private function handleTap(e:TouchEvent):void
{
trace('asdasd');
lx = e.localX;
ly = e.localY;
layout();
}
}
}